using Unity.Entities;
using UnityEngine;

// ReSharper disable once CheckNamespace
public class AssetRootAuthoringAuthoring : MonoBehaviour
{
    private class AssetRootAuthoringBaker : Baker<AssetRootAuthoringAuthoring>
    {
        public override void Bake(AssetRootAuthoringAuthoring authoring)
        {
            var entity = GetEntity(TransformUsageFlags.Dynamic);
            AddComponent(entity, new AssetComponents());
        }
    }
}